Creating and Manipulating Shape Objects
The functions described in this section allow you to work with shapes as objects in memory. With the functions in this section, you can
- determine the default shape object
- create and dispose of a shape object
- find the size of a shape object in memory
- copy, clone, and compare shape objects
- cache a shape object
Subtopics
- GXGetDefaultShape
- GXSetDefaultShape
- GXNewShape
- GXDisposeShape
- GXGetShapeSize
- GXCopyToShape
- GXCopyDeepToShape
- GXEqualShape
- GXCloneShape
- GXCacheShape
- GXDisposeShapeCache
- GXGetShapeCacheSize